It’s All Fun and Games: Exploring Gamification in Parks and Attractions

Event Information
Date
Monday, November 18 | 8:30 - 9:30 am
Location
S320CD
Session type
EDUSession
Tracks
Entertainment
Finance & Information Technology
Description

The attractions industry continues to develop technology that engages guests through various gamification experiences.

In this session, explore what constitutes how we define gamification, explore different uses of gamification within parks, and understand how this unique and effective technology encourages guest loyalty.  

Panelists will share the different forms of gamification used in their unique attractions and evaluate if it does improve guest engagement.

Learning Objectives
-Define gamification and explore its various uses within attractions and parks
-Understand how gamification technology encourages guest loyalty and engagement.
-Evaluate different forms of gamification and their effectiveness in improving guest engagement through case studies shared by panelists
Speakers
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Erica McCay

Valtech
Executive Creative Director
logan-zawacki-u3blywtlcihfdmvudf8ymdawmzu4lev2zw50ugvvcgxlxzmymtm0ntc5lfvzzxjfnti0nzg4nsk

Logan Zawacki

Sally Dark Rides
Project Manager
david-andrade-u3blywtlcihfdmvudf8ymdawmzu4lev2zw50ugvvcgxlxzmymtm0nju1lfvzzxjfmte2mdkymjyp

David Andrade

Theory Studios
CEO- Co Owner Theory Studios
meghan-gardner-u3blywtlcihfdmvudf8ymdawmzu4lev2zw50ugvvcgxlxzmymtm0njuzlfvzzxjfmta5ndk4mdap

Meghan Gardner

Guardian Adventures
Director
daniel-kaufmann-u3blywtlcihfdmvudf8ymdawmzu4lev2zw50ugvvcgxlxzmymtm0nju0lfvzzxjfmja0ndawnjep

Daniel Kaufmann

Associate Professor